Lead 3D Artist/Art Director

UA · Vancouver, British Columbia
Department UA
Employment Type Full-Time
Minimum Experience Experienced

As a Lead 3D Artist/Art Director, you will monitor 3D Team's art direction & work with the Project Manager to follow/maintain the deadline for our promotional videos. 

This position requires collaborating with discipline leads and other team members to meet deadlines while observing the existing style and technical restraints.  Artistic talent, experience, effective communication, and teamwork are essential components of a successful applicant.

IGG Canada is a premium mobile game and video production studio located at 5 East 8th Ave. Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains and English Bay, our new studio is spacious, high-tech and inspiring.

IGG Canada is a division of IGG - I Got Games, a global interactive digital entertainment company that specializes in the development of and operation of Mobile Games. Established in 2006, IGG was founded with the aim of becoming a leading massively multiplayer game publisher and developer. The company has rapidly expanded its global operations, through strategic partnerships with popular gaming platforms such as Facebook, iOS, Amazon, Google Play, Kongregate and many others. IGG currently operates studios in China, Philippines, Singapore, the U.S. and Canada which opened its doors in 2013.

If you're passionate about creating mobile games that reach millions of players around the world and are interested in becoming an integral member of our Canadian team of superheroes, we want to hear from you!

Report to: Studio Head

Hiring Processes:

1. Resume & Showreel review;

2. Art Test; 

3. Interview;

4. Offer;


  •  Monitoring 3D Team's art direction & working with the Project Manager to follow/maintain the deadline;
  • Oversee and Mentor the 3D Team;
  • Shoulder the responsibility of the quality and completion of all work projects assigned to members of the UA team
  • Participate in and provide regular opportunities for professional development and growth to team
  • Create high and low polygon 3D scenes/props in Max / Maya / Unreal
  • Develop a beautiful cohesive layout with 3D assets resulting in an immersive Unreal scene.
  • Create and modify existing textures with the latest techniques (diffuse, normal, specular, and emissive) 
  • Create marketing images for Appstore and advertisements (renders, screenshots)
  • Conceptualize campaign vision, harnessing original graphics, copy, content websites, social media, and other marketing materials ;
  • Develop creative briefs based on ideas established in brainstorming sessions with direction, schedules, and expected deliverables for the UA team
  • Work together with HRs for interviews & performance reviews & pass probation reviews etc.
  • Anticipate problems that may impede a project from completing on time and implementing solutions;
  • Other tasks assigned by the Team


  • 6 + years of experience in a 3D/2D Artist role in the videogames/VFX/Animation industry - Art Sense(Our New Mobile Game is in need of the look for 3D render to 2D style);
  • Ability to work in a fast paste work environment, with good leadership skills, and to delegate work accordingly.
  • Must be creative, detail-oriented, and able to handle multiple projects under pressure;
  • Self-motivated and proactive & Strong problem-solving skillset;
  • Positive attitude and a genuine team player;
  • Excellent interpersonal and communication skills with leads and team members of different departments.
  • Ability to take direction well;
  • Strong knowledge in Maya or 3DS Max, Hand-Painting Skills, Photoshop, and Substance Painter;
  • Tileable texture creation with Substance Designer
  • Expert knowledge of lighting techniques;
  • Versatile, flexible, and willing to do what's needed in a fast-moving environment;
  • Share knowledge and open to learning from others;

Bonus to have:

  • 1 + years of experience in a Lead Artist role in the videogames/VFX/Animation industry.
  • Passion for videogames and extensive knowledge of different game genres across all platforms
  • Knowledge of Unreal engine;
  • Proven track record of art assets on projects that have made it to market 
  • Interest in pop culture, movies, and games
  • Understanding of typography, the basic principles of design, and color theory
  • Proven portfolio showing an ability to manage diverse styles
  • Familiarity with casual games on iOS and Android platforms
  • Previous experience with the development and shipment of AAA titles
  • Proficiency in various shader techniques including light mapping, ambient occlusion, specular.
  • Experience creating real-time visual effects and particle systems;
  • Proficiency in various shader techniques;

Position type: permanent position

Compensation Package for permanent employees:

  • Comprehensive benefits after 3 months include extended health, dental, vision & prescription coverage.
  • Paid Vacation + paid Sick days: 18 days(accumulated and based on percentage earning)
  • Active Living Benefits (such as Fitness Memberships, Registration fees for team sports reimbursement) after 3 months
  • Training and development fee reimbursement after 3 months
  • Dependent Child Benefit
  • Paid Holiday Closure between Christmas & New Year week
  • Statutory paid holidays
  • RRSP matching after 1 year
  • Monthly Commute Allowance after 3 months
  • Monthly Team lunch

Perks for permanent employees:

  • On-site car and Bike Parking
  • Work hours: 10 am to 6 pm with 1 hour paid lunch.
  • Foosball & Pool Tables on site
  • Gym on site
  • Dress code: Casual
  • Child Gift
  • Lots of snacks, drinks  available
  • Random extra Bonus/Gifts
  • Referral Bonus

This job has to work on-site.

Thank You

Your application was submitted successfully.

  • Location
    Vancouver, British Columbia
  • Department
  • Employment Type
  • Minimum Experience